If you want to play all your favorite old games on your computer, RetroArch sets up a slick, all-in-one interface on your for any retro game you can imagine. If you want to play all your favorite old games, RetroArch sets up a slick, all-in-one interface on your computer for any retro game you can imagine.

RetroArch is a program that combines emulators for tons of retro video game systems like the Nintendo, Super Nintendo, Genesis, and others. RetroArch has a menu that allows you to set up a gamepad, browse your library of games, and play anything from nearly any system with a few button presses. But RetroArch is constantly being updated, and it features a ton of options for tinkering with settings to give you the exact experience you want from your emulators. However, RetroArch is pretty hard to set up and requires a lot of tinkering to get it working properly.

New core: Dolphin (Windows/Linux) (Alpha release!)

Once you do, it works like a dream, but prepare yourself for an arduous set up process. There are easier options out therebut none have the customization options of RetroArch. Before you do anything, you need to download RetroArch.

For this guide, I recommend sticking to the stable build, which you can find for your operating system of choice here as of this writing, the most current version is 1.

Just select your operating system and download the software inside the folder. You can now navigate with the A and B buttons on your controller or whichever buttons you chose during the setup process to go back and forth between menu items. This option allows you to back out from any game into the RetroArch menu screen by tapping a combination of buttons on your controller.

You can tweak more later if you want. To start, I recommend grabbing a couple different ones for each console you want to emulate. That way, you can choose which emulator a game uses on a per-game basis.

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Some emulators are better with certain games than others. From the Online Updater menu, you can also download various tweaking tools for RetroArch. To do so, just select the Update [item] option and RetroArch will do the rest. But first, you need to tell RetroArch where those games are located. Just press right or left to cycle through them.

Easy RetroArch SetUp Guide 2019 Windows Also Works On MAC And Linux

This allows you to customize settings on a per-emulator basis instead of a universal setting for everything. So, when you load a up a Game Boy game, you can set up filters specifically for that emulator. Then, you can pick different settings for your NES games, and so on:. If all goes well, your game should start up. This pulls up the RetroArch in-game menu.You can configure settings per game through their GameINI.

It can be retrieved from game's properties, right-click the game from game list then choose Properties from the context menu, then click on the Edit Config button and edit the empty text file that pops up. When editing, carefully arranged line, headings, and capitalization are important. More information at Audio Emulation.

Will do nothing in 4. Implemented in 5.

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SyncGPU is a speed hack for dual core mode to allow games to get around dual core glitches without having to use single core. Usually not much faster than single core mode. Will do nothing in 5. Separates the aspect ratio rendered by the game from the one displayed in the game window.

Use Aspect Ratio options in addition to this setting. This option will only work with the OpenGL and Vulkan backend. Use the names listed in the drop down menu of the option, below we use sepia as an example. Progress Continues We've already had updates since Dolphin 5. The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. From Dolphin Emulator Wiki.

Jump to: navigationsearch. Category : Tutorials. Navigation menu Personal tools Create account Log in. Namespaces Page Discussion. Views Read View source View history.

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Dolphin Home Website Forums Help. Wiki Community portal Recent changes Random page. This page was last edited on 8 Novemberat Soul Calibur 2 running on the Dolphin core. Newer generation emulators are increasingly catering to the high end and almost demand it by virtue of them being based on much more recent videogame systems.

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While testing RetroArch and various libretro cores on our new high-end Windows desktop PC, we noticed that we could really take things up a few notches to see what we could get out of the hardware. While working on the Dolphin libretro core some more, we stumbled upon the issue that internal resolution increases were still not working properly. So, in the process we added some additional resolution options so you can get up to 12K.

As for performance results, even at the highest 19x resolution, the average framerate was still around 81fps, although there were some frame drops here and there and I found it to be generally more safe to dial the internal resolution down to a more conservative 12x or 15x instead.

Note that the screenshots here are compressed and they are downscaled to 4K resolution, which is my desktop resolution. This desktop resolution in turn is an Nvidia DSR custom resolution, so it effectively is a 4K resolution downsampled to my p monitor. From that, I am running RetroArch with the Dolphin core. With RetroArch, downscaling is pretty much implicit and works on the fly, so through setting the internal resolution of the EFB framebuffer, I can go beyond 4K unlike most games which just query the available desktop resolutions.

We ran some performance tests on Soul Calibur 2 with an uncapped framerate. We start out with the base 8x slightly above 4K Ultra HD resolution which is the highest integer scaled resolution that Dolphin usually supports.

If you want to go beyond that on regular Dolphin, you have to input a custom resolution. Instead, we made the native resolution scales go all the way up to 19x. We have added available resolutions now of up to 16K. Previously, the Craft core supported only up to p.

Configuration Guide

Now it supports up to 16K and slightly higher. So accurate software-based emulation of the N64 has remained an elusive pipe dream for decades. However, it seems things are finally changing now on high-end hardware. This test was conducted on an Intel i7 K running at Boost Mode 4.

We are using both the OpenGL video driver and the Vulkan video driver for this test, and we are running the game Super Mario The exact spot we are testing at it is at the Princess Peach castle courtyard.

Note that we are using the cxd4 RSP interpreter which, despite the SSE optimizations, would still be pretty slow compared to any RSP dynarec, so these results are impressive to say the least.

There are games which dip more than this — for instance, Killer Instinct Gold can run at 48fps on the logo title screen, but on average, if you turn off VI filtering, most games should run at fullspeed with this configuration. We are talking maybe a conservative 3fps increase with VI filtering, and about 2fps or maybe even a bit less with VI turned off.RetroArch is the official front end for the libretro API. RetroArch and libretro provide a way to take an existing emulator and load that emulator as a library or "core".

RetroArch then handles the input controls and output graphics and audio while the emulator core handles the emulation of the original system. With a few simple changes to the emulator source code, almost any existing emulator could become a libretro core. In RetroPie, the libretro emulator cores are identified with a lr- in front of their name.

For example, lr-snes9x is the libretro core of the SNES emulator called snes9x RetroArch and libretro provide ability to configure controllers once for many emulators instead of having to configure each emulator individually.

However, RetroArch also provides the freedom to configure specific emulators individually and even individual games differently if the user wants. This allows a specific setting or button mapping for a certain console or even just for a certain game.

For emulators which are not libretro cores, there are emulator-specific configurations under the respective system's wiki page. When you configure your controller in EmulationStation, the RetroPie setup script automatically configures RetroArch with the same controls.

RetroArch controls map real-world controller buttons to a virtual controller called a "RetroPad". A RetroPad does not exist in real life, it's a concept only within RetroArch.

Highly Configurable

You don't have to map all of the RetroPad buttons to a real world button. If your real controller has less buttons than a DualShock, then the virtual RetroPad also has less buttons, that's perfectly fine.

As RetroArch starts an emulator core, it maps the RetroPad configuration to the emulated system's original controls. The mapping for many consoles is represented by the pictures below and on each system's wiki page. If you wish, you can reconfigure this control mapping, either for all RetroArch, for a specific system, or even for a specific ROM. RetroArch controls have been integrated into EmulationStation and will be the first thing you see when you boot from the RetroPie SD image the first time.

You can also access it from the start menu within EmulationStation under the Configure Input option. Your joypad is automagically configured for libretro RetroArch emulators when you configure your controller in EmulationStation. You'll know if your controller has been automagically configured if you see a flash of yellow text on the bottom of the screen with your gamepad ID when you start a game.

The following diagrams are for the 3 most common controllers: Super Nintendo, Xboxand PlayStation 3. They can be used as a reference when configuring your controllers. Each emulator page on the wiki has a diagram of the original controller for its respective console that will correspond to the same inputs listed below. When setting up the controller in EmulationStation, these values are then assigned a respective action on RetroArch. Therefore, the next time you play a game such as Super Mario Bros.

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Hotkeys are combinations of buttons you can press in order to access options such as saving, loading, and exiting games. The following defaults are set automatically the first time you set up your controller from EmulationStation the numbers will vary depending the controller you use.

If you want to edit the entries in the. Usually the relationship between the two can be deduced by looking at the file and noting the entries' names along with the values next to them, assuming that the values have not been jumbled from previous edits or been mixed up due to unknown issues.RetroArch is the official front end for the libretro API. RetroArch and libretro provide a way to take an existing emulator and load that emulator as a library or "core".

RetroArch then handles the input controls and output graphics and audio while the emulator core handles the emulation of the original system.

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With a few simple changes to the emulator source code, almost any existing emulator could become a libretro core. In RetroPie, the libretro emulator cores are identified with a lr- in front of their name. For example, lr-snes9x is the libretro core of the SNES emulator called snes9x RetroArch and libretro provide ability to configure controllers once for many emulators instead of having to configure each emulator individually. However, RetroArch also provides the freedom to configure specific emulators individually and even individual games differently if the user wants.

This allows a specific setting or button mapping for a certain console or even just for a certain game. For emulators which are not libretro cores, there are emulator-specific configurations under the respective system's wiki page. When you configure your controller in EmulationStation, the RetroPie setup script automatically configures RetroArch with the same controls.

RetroArch controls map real-world controller buttons to a virtual controller called a "RetroPad". A RetroPad does not exist in real life, it's a concept only within RetroArch.

You don't have to map all of the RetroPad buttons to a real world button. If your real controller has less buttons than a DualShock, then the virtual RetroPad also has less buttons, that's perfectly fine. As RetroArch starts an emulator core, it maps the RetroPad configuration to the emulated system's original controls. The mapping for many consoles is represented by the pictures below and on each system's wiki page.

If you wish, you can reconfigure this control mapping, either for all RetroArch, for a specific system, or even for a specific ROM. RetroArch controls have been integrated into EmulationStation and will be the first thing you see when you boot from the RetroPie SD image the first time. You can also access it from the start menu within EmulationStation under the Configure Input option. Your joypad is automagically configured for libretro RetroArch emulators when you configure your controller in EmulationStation.

retroarch dolphin best settings

You'll know if your controller has been automagically configured if you see a flash of yellow text on the bottom of the screen with your gamepad ID when you start a game. The following diagrams are for the 3 most common controllers: Super Nintendo, Xboxand PlayStation 3.

They can be used as a reference when configuring your controllers. Each emulator page on the wiki has a diagram of the original controller for its respective console that will correspond to the same inputs listed below.

When setting up the controller in EmulationStation, these values are then assigned a respective action on RetroArch. Therefore, the next time you play a game such as Super Mario Bros. Hotkeys are combinations of buttons you can press in order to access options such as saving, loading, and exiting games. The following defaults are set automatically the first time you set up your controller from EmulationStation the numbers will vary depending the controller you use.

If you want to edit the entries in the. Usually the relationship between the two can be deduced by looking at the file and noting the entries' names along with the values next to them, assuming that the values have not been jumbled from previous edits or been mixed up due to unknown issues.

On the other hand, maybe you are not sure if the values in the. You can run jstest joystick test in the terminal by selecting Quit EmulationStation a keyboard will be required for the following steps. A multitude of rows and columns should appear. If you are interested in figuring out which is your "Select" button, pressing and holding "Select" on your controller will cause one column to switch from off to on.

The value next to it corresponds to the "Select" button. If you have a controller with a "Home" button, pressing the "Home" button will also cause one column to switch from off to on. To return to EmulationStation from the terminal, type and enter emulationstation. Using these values, you can edit the.Dolphin has two performance related configuration windows: Dolphin configuration and Graphics settings, in addition to applying settings per game via their GameINI.

Dolphin is a very demanding program, so configuring Dolphin the right way is very important to run titles smoothly. Every game has different requirements, some titles may require a powerful computer while some other titles may not. Generally, these are the minimum recommended requirements for Dolphin. Dolphin is shipped with default settings for the most optimal performance, you do not usually need to change anything on your first time Dolphin setup.

Provides a significant speedup on modern systems. Recommended on most titles, though may cause issues like crashing or graphic issues on some titles. Refer to this page for a list of titles that require disabling Dual Core. JIT Recompiler is the fastest engine and is recommended on almost all titles. There are a few titles that work better with different emulator engines but unplayably slow. It is very reliable, and only a few titles still have problems with it.

Cubeb is the faster backend. Recommended on almost all titles. The emulation can suffer slowdowns from extreme multiplier options in Internal ResolutionAnisotropic Filteringand Anti-Aliasing settings. Start with minimum option like "1x Native x ", and go up from there until you can find the highest setting without slowdown. Keep in mind non-1x options may cause graphical issues in some titles. Progress Continues We've already had updates since Dolphin 5. The Dolphin Emulator Wiki needs your help!

Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. From Dolphin Emulator Wiki. Jump to: navigationsearch. Category : Tutorials. Navigation menu Personal tools Create account Log in. Namespaces Page Discussion.Keep in mind that the current version of this libretro core is considered an alpha release. Lots of work still remains but we intend to get it done, and hopefully receive some help along the way as well.

We would like to ask you to not bother them with issues yet that happen in this libretro core, as things are not quite finished yet and it might take up their time unnecessarily. Please be patient and keep the faith, we have not forgotten about macOS users and we have not relegated them to second-class citizen either.

Just going to take a little bit of time before we sort this out. The upcoming version of RetroArch version 1. Right now, the main input device implemented is a GameCube controller. We have laid this out on the RetroPad as follows —. We are not calling this an alpha release for nothing. Although it took a lot of work to get to the state we are in right now, do consider this:.

We were pretty much left to our own devices porting this. The intent is for us to get to complete feature parity with the standalone version and once we have managed to do so, figure out a way to get this in a form so that it can be upstreamed again.

If there is going to be a hard fork of Dolphin, it will be separate from a mainline, upstream-compatible Dolphin core so that people who always prefer to be in lockstep with upstream will get what they want, while people who would like to see the advantages of a hard fork could still go for that separate version as well. We are trying to appease both sides here, certain codebases lend themselves better to libretro core-ification vs.

That all being said, we intend to get along better with emulator teams provided we are given a fair shake and cooperation can happen instead of antagonism. There is some interests at least amongst some Dolphin devs to help us finish up these remaining parts, which is very refreshing to see. How to get it Start RetroArch.

You should now have the required game INI settings placed in the proper directory. Dolphin will look inside this directory for game-specific recommended settings. Controls Right now, the main input device implemented is a GameCube controller. Renderer: Hardware or Software. It will be dogslow though.

Might be faster. Certain games like Metroid Prime 2 would even require this. Certain games will require LLE audio, but not the majority.

Internal resolution restart : You can change the internal resolution here. In order for the changes to take effect, you need to restart the core. More core options will be added soon! Requires core GL 3. Working Vulkan renderer. Working software renderer. Working dynamic recompiler for xx Disabled analytics. Savestates are working. This currently requires a restart of the core. Unimplemented We are not calling this an alpha release for nothing.

We intend to implement this of course. The games affected can be found on this list here. We are a few revisions behind upstream right now.


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